Simple Online Digital Photo Frame

The CarrierWave Playground project was created for experimentation with image upload. As intended, it helped me learn things about CarrierWave such as creating versions of the image scaled to different resolutions and extracting EXIF image metadata.

Obviously the image has to be displayed to prove that the upload was successful. I hadn’t intended to spend much time on the display side of things, but I started playing with the HTML and kept going. Logic was added for the browser to report its window size so the optimal image could be sent and scaled to fit. I had a button to reload the page, and it was fairly simple to change it from “reload the current page” to “navigate to another page”. Adding a JavaScript timer to execute this navigation… and voila! I had myself a rudimentary digital photo frame web app that loads and displays image in a sequence.

It’s fun but fairly crude. Brainstorming the possibilities, I imagine the following stages of sophistication:

Stage 1 – Basic: Where I am now, simple JavaScript that performs page navigation on a timer.

Problem: page blinks and abruptly shifts as new page is loaded. To avoid the abrupt shift, we have to eliminate the page switch.

Stage 2 – Add AJAX: Instead of a page navigation, perform a XMLHttpRequest to the server asking for information on the next image. Load the image in the background, and once complete, perform a smooth transition (fade out/fade in/etc.) from one image to the next.

Problem: Visual experience is at the mercy of the web browser, which probably has an address bar and other UI on screen. Also, the user’s screen will quickly go dark due to power saving features. To reliably solve both, I will need app-level access.

Stage 3 – Vendor-specific wrapper: Every OS platform has a way to allow web site authors an express lane into the app world. Microsoft offers the Windows App Studio. Apple has iOS web applications. Google has Android Web Apps.

Unknown: The JavaScript timer is a polling model, do we gain anything by moving to a server-push model? If so, that means…

Stage 4 – WebSocket: Photo updates are triggered by the server. Since I’m on Rails, the most obvious answer is to do this via WebSockets using Action Cable.

Looking at the list, I think I can tackle Stage 2 pretty soon if not immediately.

Stages 3 and 4 are more advanced and I’ll hold off for later.

jQuery Learning Center

After Codecademy got me off the ground with jQuery, I moved on to the jQuery Learning Center put together by the people behind the jQuery project. The learning center assumes some level of existing knowledge, so I was glad I got the Codecademy primer first.

As expected, the jQuery Learning Center went into more depth on topics that were outside of a quick primer such as Codecademy.

Implementation: The learning center gave some details on how jQuery works behind the scenes. This helps programmers understand and debug when things go wrong, and sometimes leads to information on code performance.

Performance: Hand in hand with implementation details, the learning center teaches some basics on writing efficient jQuery code. This is different from writing terse jQuery code. What looks like small amounts of jQuery code might end up triggering a lot of work for the computer behind the scenes. A programmer unaware of the implementation and performance consequences can get tripped up.

History: The learning center occasionally switches into history lesson mode. It is moderately enlightening to understand the evolution to the current implementation. More importantly, it helps people recognize and understand old legacy jQuery code they might end up having to maintain.

Code organization: This section was not jQuery specific. It covered a few ways to use JavaScript to implement classic object-oriented programming concepts. I was intrigued by this section, because it didn’t match what I saw in the Codecademy JavaScript class. It is useful to get a different perspective on how to solve the same types of problems.

It was good timing. My own JavaScript practice program had not been written under any semblance of code organization, just building as I go, and it was growing out of control. Seeing how messy things were turned out to be great motivation to put organization concepts into practice and tame my hairy beast.

The other “cloud development”

When I set out on this adventure, I knew I wanted to eventually cover the basics of the major cloud services. Write some sample services to run on Amazon Web Services, Microsoft Azure, Google cloud services, etc.

I was surprised to stumble into an entirely different meaning of “cloud development”: writing code in a browser. I had seen the educational coding playgrounds of Codecademy, and I had seen small trial tools like JSFiddle, but I had no idea that was just the tip of the iceberg and things can get much fancier.

I had started a project to practice my newly-learned jQuery skills. Just with a text editor on my computer and running the HTML straight off the file system. As soon as I learned of these web-based development environments I wanted to try it out by moving my project over.

The first I tried was Codenvy, whose whitepapers are quite grandiose in what it offers for improving developer productivity. Unfortunately the kind of development Codenvy supports aren’t the kind of things I know anything about today. But I’ll revisit in a few weeks to check again.

The second I tried was Cloud 9, which does support simple HTML+CSS+JS projects like what I wanted to do. Working in Cloud 9 gave me some tools for static analysis and serving my file off a real web server. It also integrates into Github preserving my source control workflow.

After a JavaScript project of around 300 lines of code, I can comfortably say I’m quite impressed. In the areas of development-time tooling and integration experience, it far exceeded my expectations. However, there was an area of disappointment: the debugging experience was either hard to find or just wasn’t there at all.

When my little project goes awry, I resorted to loading up the project in a separate browser window and using the web browser debugger. This is on par with the simpler tools like JSFiddle and JSBin. I had hoped for better.

I’m cautiously optimistic I’ll find a tool with better debugging experience as I continue to explore.

The cross-site rabbit hole

Wow, cross-site issues are huge cans of worms!

In the absence of first-hand experience dealing with network-centric development, my knowledge of cross-site vulnerabilities has been limited to broad descriptions covered in tech press.

While educating myself in the jQuery Learning Center, I came across the JSONP utility functions of jQuery. Trying to understand the utility meant I had to look up JSONP. Trying to understand JSONP required learning what problem it is trying to solve. Which dropped me into the rabbit hole of web security. Starting with a web browser’s same-origin policy, through cross-site scripting (XSS), cross-site request forgery (CSRF), and others.

The short version: Communication across multiple web domains is a very powerful thing. And like everything that’s powerful, there are people who will use it for evil. The various browser policies are efforts to shut down such activity to protect users from evil.

Like every effort to control great powers that can be used for good or evil, both sides continue to find ways to do what they want despite the walls erected to block them.

  1. Because it is so powerful for nefarious purposes: Hackers continue to find ways to circumvent cross-domain protection with clever exploitation. To keep me grounded in jQuery education, Wikipedia helpfully pointed to a cross-site security issue in jQuery itself. Problems can hide anywhere.
  2. Because it is so powerful for legitimately useful purposes: Developers continue to find ways to communicate across domains in a relatively safer manner. (Usually until a creative hacker comes along to prove why it isn’t safe.) JSONP, which started my whole adventure, is one such method.

Like everything else I’m learning about web programming, this will have to be a brief overview and I have to come back later. Right now I don’t even understand all the vocabulary yet.

I’m unsettled by this topic. The importance of network security grows with every passing day. This feels like a very fundamental area of network security, and it is a huge nasty hairball that has proven to be difficult to untangle. This can only be a recipe for more security vulnerabilities in the future.

Maybe even one that I inadvertently create.

Ugh.

Codecademy “Interactive Website” notes

I left the Codecademy “Interactive Website” class irritated.

In their “Make a Website” class, it was a fun overview of HTML and CSS by building a specific project. No previous knowledge required. If people want, they can then go into the “HTML & CSS” track and learn in more depth.

I thought “Interactive Website” would work the same way, an introduction to the JavaScript and jQuery classes with no prior knowledge required.  But the first interactive exercise felt otherwise: It asks the student to create a program skeleton by writing a JavaScript function, which beginners coming straight from “Make a Website” class wouldn’t know how to do.

I thought to myself “Huh, this feels out of sequence. I’ll go through some other classes and come back later.” I went through the JavaScript and jQuery classes before returning. After I got past that first exercise, I saw the rest of the “Interactive Website” actually does introduce beginner concepts for JavaScript. Such as: how to write a function.

Why does the first exercise require knowledge people wouldn’t learn until later in that class? That feels like a poor way to structure the class. Looking in the forums, I saw I was not the only one. Several other people complained about the class structure, dating back several months.

Sometimes I  get reinforcement that I get what I paid for. Ah well, time to shrug it off and move on.

 

Polyfill: for the gap between theory and reality

Today was a fun day hopping from one educational site to another. Since I just completed the jQuery track on Codecademy, I thought I’d look around for additional jQuery resources before I dive into another Codecademy track. The jQuery Learning Center sent me to the Mozilla Developer Network which in turn sent me to Google Developer resources which set me to…

Every one of those sites would occasionally mention some kind of polyfill. It’s not the first time I came across the term, but I had assumed it was a vector graphics concept: Draw a polygon and fill it with a color, or something along those lines. As I came across more and more polyfill references, though, I started to realize my original assumption was wrong.

In the current web development world, there’s the grand theory of HTML5, the gold standard by which all of the web will flourish. But in the real world, we are hampered by the fact that none of the browsers fully implement web standards in all the same ways. There’s even a web site set up to document all the ways in which various browsers fail to fully implement these standards.

The gap between theory and reality is bridged by polyfill, a category of tools created by various frustrated developers to make individual real-world web browsers work closer to somebody’s idea of perfect browser.

Coming from the world of operating system development, I know of this concept by the name of “compatibility shims” and I’ve even had the misfortune privilege of writing a few of them myself. Since they’re bridging the ideal world and the ugliness of the real world, shims are never great pieces of code. A shim is always constrained by some inconvenient reality, written to solve a very specific problem, and never quite live up to the ideal.

So I was not terribly surprised that we have many, many polyfill libraries floating around. Each can solve a specific problem under a specific circumstance, none are capable of solving all the problems perfectly. To solve a specific problem, a developer would have to comb through the list and test to figure out which polyfill to use. I’m sure some end up writing a quick-and-dirty solution to their one Problem of the Day instead of using a library.

But I do admire the ideal of having a centralized resource!

Codecademy “jQuery” notes

The “jQuery” class track was my first Codecademy class where everything is new to me. It was a lot of fun!

I’m very amused that the “new HTML” has ditched a lot of the mechanisms of the “old HTML” yet they’re all together in one big bucket of HTML. There were input forms using the input fields that I had known before, but they don’t bother with the form submit at the end. Entirely different script code is executed to replace the old-school form submit.

A whole lot of “new HTML” is hitched to the <div> element. Which, in the old world, does nothing. (That’s not a sarcastic remark, read the official specification.) But with CSS and jQuery, the empty placeholder of a <div> becomes the starting point for visuals, actions, responses, all kinds of things impossible in old static HTML.

This was also the first Codecademy class that referenced API documentation for the class material. I was a little annoyed with the previous classes that lacked a pointer for students to get more information.

Towards the end of the class, they introduced jQuery UI, which is a separate library built on top of jQuery. I think the fact they were two separate entities deserved more emphasis, and the class didn’t get into why they were two separate things at all.

Once I understand how the design philosophies differ between the two, I will have an idea if I should look in one or the other for any specific thing I might be researching. But I don’t have that yet! So I’ll have to look in both places until I do.