Advantage: Onshape.
When working on a CAD project, the majority of my time is spent focused on a single view of my subject. But when it comes to align parts into an assembly, it is very useful to have multiple views, and this is where Fusion 360 falls behind Onshape.
Fusion 360 can toggle between the standard single-view mode and a quad-view mode. In quad-view mode, the window starts with four equal-sized views and the user can adjust the relative sizes within the window.

This is a bare-bones baseline level of functionality. I can work with it, but I’m not happy with it. Onshape does it better.
Onshape takes advantage of the fact it runs in a browser. You can have multiple browser windows open on the same Onshape project, and each window can be a different view. Onshape infrastructure keeps all the windows in sync – any change made in one view is immediately reflected in all the others. Want four views? Open four windows. Want 6 views? (top/bottom/left/right/front/back) Open six windows.
And since these Onshape views are all separate windows, they can be placed on different monitors to build a great multi-monitor workspace. Fusion 360 is limited to a single window. Trying to use Fusion 360 across multiple monitors means manually scaling the application window across them. Toolbars get cut in half, resolution doesn’t match, problems left and right. It is not ideal.
What about opening multiple instances of Fusion 360, one for each monitor? It turns out that doesn’t work because the instances are unaware of each other. Change made in one instance is not reflected in the others until the user hits “Save” in one instance and “Reload” in all the other open instances.
The obvious conclusion is that Fusion 360 works best on a single high-resolution display instead of multiple screens. Sadly this is also false. As mentioned in my first Fusion 360 vs. Onshape comparison, Fusion 360 does not scale to high-resolution displays (4K, Retina, etc.) whereas Onshape takes advantage of the fact browser makers have long since handled the problem of scaling for high resolution.
Since the time of my first comparison Autodesk knowledge base published a workaround for running Fusion 360 on high-resolution displays. With these workarounds, Fusion 360 now runs poorly at 4K, which I guess is an improvement over not running at all.
With more multi-view options, including multi-monitor, plus superior support for high-resolution displays, Onshape handily wins this comparison, and they know it.














After using Autodesk Fusion 360 for a few weeks on the Luggable PC project, I’m getting more comfortable with it. Here are some thoughts and updates on a few items I mentioned in the “Round 1” post:
Sharing: I was unhappy with the complex access control system, making it difficult to just share a design to everybody. But they have since added (or I just noticed) an option on every design in the project navigation tab: “Share Public Link”. It will generate a link to share publicly. This one is actually a step above Onshape, where I can choose whether the sharing link is a snapshot or a live link to the current state. Choose whether the design itself is downloadable.


The easiest solution to that problem is to rotate the whole works 90 degrees. I tried it for a while and the upright screen sitting at table height level was ergonomically poor.
The wasted volume between the screen and the motherboard was another problem exposed by this prototype. The space looked small in CAD because the CAD model blocked out all the volume allocated by ATX spec. Since the actual motherboard consumed only a fraction of the allocated volume, the real world example had far more wasted space.
I had the idea to solve both issues by raising the screen high to eye level, oriented horizontally, and tilt it into the empty volume. I never got as far as building it. Looking at the CAD layout, it is quite clear that the horizontally-oriented screen sticks out on either side of the case. This makes for a shape awkward to transport and also leaves the screen extremely vulnerable to damage. The screen height was good, but everything else was bad.
The GPU itself is the next challenge. The primary slot is close to the CPU, which means it is going to stick up in the middle of the board, making the whole assembly awkward to fit. Again, I have an escape if I want it: there are PCIe extension ribbons available for purchase that allows more positioning flexibility for the GPU. They range from $89
The GPU in the middle of the board leaves two rectangular volumes on either side: Both volume are candidates for use. One volume sits over the remaining expansion slots, and the other volume sits over the CPU.


Since completing the
Talking with some people at the Hackaday meet taught me that there are some real fans of
I’ve known about Hackaday for a while, both the professionally curated site 







After I got the Google sign-in working well enough for